Grab a sword. Level up. Become the man.
Haunted by a tragedy that left him cold and unable to connect with others, Simon Byrne is about to face the ultimate reckoning for his past sins.
Caught in a high-stakes trap orchestrated by a vengeful billionaire with a hidden vendetta, Simon finds himself confined in a VR pod and thrust into Lumos Sentient, a gameworld where magic and myth intertwine with mortal peril. Each spell cast and every choice made could be Simon’s last, for death in the simulation means death in real life.
He meets other prisoners in the game, including an adventuring party of beautiful women with incredible powers who will teach him how to embody one of four divine races. Simon will become more god and animal than human, stronger and faster than ever – if he can keep his tail, and something else, in his pants.
But as they fight through forests and dungeons infested with hostile mythical creatures and bloodthirsty priests of a necromantic cult, Simon learns a disturbing fact: each player has a dark past and is guilty of sins like his – sins that will be punished. Simon and his new friends must overcome their differences. They must join forces if they wish to escape and go back home.
But none of them knows the actual truth. Lumos Sentient is more than a game. It is a mastermind with a sinister plan.
… And it won’t let them go without a fight.
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